
ǂł悳ł悭ȂȂMUGEN̎dl{{


Epersistent = 
persistent ́ũXe[gsĂ炎t[ɂx̃Xe[gsvƂgK[炵B
肭g trigger1=time%2=0 ̃gK[KvȂȂ邩H

ǋLFut[vƂ̂anim̃t[ɈˑĂ炵A
@@@Ƃ΁A3t[Ń[vi LoopstartjAjŁ@persistent = 10@
@@@LqĂ삵ȂBnɂBꂪgȂiƎvjB


Eattr = ,NA 
hitdef  attr  SCA ̋LqȂƑ肪gȂȂB
hitdef 炢ɓłȂ瓖g͎B
炢ɓuԂɃXe[gړƓg͎ȂB
iXe[gړ hitdefpersist = 1 tĂꍇ͕ʁBj

ǋLF炢ɓuԂ hitdef ꗬłgȂȂ悤B

@@@attr = ,NA ƋLqāAhitdef 炢ɓĂȂɂgƂ͗lB
@@@iTŊmFBhitdef ꗬȂȂBjڂ͂܂ׂĂȂB

@@@attr = ,NA ƋLqāAhitdef ꗬ悤ݒ肵A
@@@@炢ɓuԂɃXe[gړ悤ݒ肵ĂĂ
@@@hitdef 炢ɓuԑ Pause  SuperPause gĂ܂
@@@ʂɓgĂ܂B
@@@͉炩̕@ Pause  SuperPause h~邱Ƃŉ\B


EState ̌El
ChangeState ̒ľE 2147483647 łB
̐l𒴂ƁAǂȂɌ傫ĂI 2147483647 ɂȂB

EExplod
Explod  anim  [Begin Action XXXX]iX͔ԍjƏ anim ̔ԍw肷 MUGEN B

E݂Ȃ State ̎dl
animAmovetype  ChangeState s̃Xe[ĝ̂gB
A[}[ő݂ȂXe[gɔ΂ꂽꍇAmovetype  H ɂȂB
펞ĎXe[g͗LŁA펞ĎXe[g hitdef Lq΍U\ihitdef  movetype=A ̂Ƃ̂݁jB
A[}[@\B

Ehitdef u
HitOverride Ȃ̏Ԃ hitdef 炤 movetype  H ɂȂB
ǂĂ H ɂȂB
Ĺu݂Ȃ State ̎dlv́uA[}[ő݂Ȃ`v͂ꂪ֌WĂƎvB

ERXe[g
movetype = H ɂȂĂRXe[g movetype  H ȊOɂ
ꕔ삪ȂB炭 MUGEN ̓̂B

Egethitvar(damage)
HitOverride g movetype = H ɂȂ悤ɂĂlԂB




͂ƕȂz


EPrevStateNo
mȒlԂȂƂB
ԂȂ͍̂ƂsB


